Visualize and edit advanced materials with complex lighting and shadows. Refine and adjust your composition in real-time. It lets you make creative decisions in context. Import content, arrange your scene, apply materials and textures, adjust image-based and physical lighting, save cameras with different resolutions, and render photorealistic imagery - all in Stager. This is a powerful staging tool for scene design and rendering. Why, you may ask? Go to the Texture Set Settings window to find out why… Yes! You can now change the settings of multiple Texture Sets at once, allowing artists who work with UV Tiles to lose a little less hair each day.įinally, but may I say most importantly, the Channels list in the Properties window has been updated with a small but undoubtedly welcome addition: clicking on a channel with the Alt key pressed will single out this channel doing it again will reactivate all the other channels.Free Download Adobe Substance 3D Stager full version standalone offline installer for Windows, This is a powerful staging tool for scene design and rendering. The Texture Set list has also received a little makeover and you may notice that you can now select multiple Texture Sets at once. You will see more meaningful and interesting synergies as we move forward. These are migrating from Photoshop to Substance Painter in the first of a series of efforts to close the gap between both tools and unify the user experience. You may notice loads of eyes looking at you from the depths of the layer stack. Special shoutout to all of you spirograph fans out there.Ī release of Substance Painter is never complete without some UI tweaks, and this time the Layer Stack, Texture Set list and Channels list went through the hands of the UX team. The Symmetry tool has been improved with a brand new Radial option. The spherical projection proves useful to add specific patterns in some complicated setups: The planar projection comes with culling settings to fade properly with the geometry: With the Planar projection, your Fill layer will then act as a decal and several options allow you to play with tiling, as well as with how far the decal affects the geometry.Ī new placement gizmo makes it super-easy to move the decal around your asset: simply drag it around and it will snap to the surface of your mesh automatically. You can now choose between a Spherical and Planar projection for your layer. Two new projection modes have just been added, and more are on the way. Until now, Substance Painter has given you a choice between a good old UV projection and a Triplanar projection for Fill layers. You can even go further and combine all these functions into one, and come up with something like this Ivy generator, which spawns unique branches along the stroke path, branches alternate sides, and each successive branch becomes smaller than the previous one based on the speed of the stroke. With a bit of creativity, a touch of Substance Designer, and a lot of fun, you can do something like this: The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting. The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly.Ī simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique. Your brush can evolve over time, swap its alpha at random or even generate a whole new material with each stamp. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. The Compare Mask is useful for creating quick height blends – but not just for this! It also works with any other channel in your texture set. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly. This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.ĭisplacement is great, but how about a way to blend and layer materials easily using their height data? The new Compare Mask effect does this and more. You can now enjoy tessellation and displacement in both the viewport and Iray. Some of you may remember us showing a hacky prototype of this a few years ago at a Substance Day event. Breathe life into your art with Substance Painter. Take your skill beyond the 2D canvas and expand your artistic possibilities. If you’ve ever used Photoshop, you’ll feel at home with Substance Painter.
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